Alice Eldridge is a musician and interdisciplinary researcher. A background in music, psychology (BSc), evolutionary and adaptive systems (MSc) and informatics (PhD) informs wide-ranging creative, technological and scientific interests in the composition and decomposition of sonic environments. Current and recently funded projects include ecoacoustic machine listening for biodiversity monitoring in the Ecuadorian Amazon, development of networked notation software to support ensemble music making for young people and a hybrid luthiery project designing and building an electro-acoustic feedback cello for generative and gestural improvisation. As a cellist she has performed internationally at the intersection of contemporary classical, improvised, folk and avant garde musics, including as one-quarter of award winning Collectress and is a vibrant member of Brighton and London free improv scenes. She have appeared on BBC radio 1 as a pop bassist, BBC radio 3 as a contemporary classical composer and free jazz cellist, BBC radio 4 as a soundscape ecologist and her field recordings feature on Janek Schaefer’s foundsoundscape.com. Her work in all domains is driven by a joy in the absorbing powers of listening and a fascination with technologies for broadening it’s range.
Paul Stapleton is an improviser, sound artist and instrument inventor originally from Southern California. He designs and performs with a variety of modular metallic sound sculptures, custom made electronics, found objects and electric guitars in locations ranging from Echtzeitmusik venues in Berlin to remote beaches on Vancouver Island. Paul is currently based at the Sonic Arts Research Centre in Belfast, where he teaches and supervises research in improvisation, performance technologies and site-specific art. He has received critical acclaim for several artistic projects, including his album FAUNA (2013, pfMENTUM) with saxophonist Simon Rose, and more recently for his sound design and composition work as part of the immersive audio theatre piece Reassembled, Slightly Askew (2015). Other ongoing collaborations include the distributed instrument project Ambiguous Devices with Tom Davis, improvisation duo SAP with Adam Pultz Melbye and the Translating Improvisation research group with Sara Ramshaw.
John Bowers is an artist-researcher working within Culture Lab with a particular interest in the use of art and design-led methods (Research Through Design) to explore digital technologies and novel interaction concepts. He also works as a sound artist improvising with electronic, digital, acoustic and electro-mechanical devices and self-made instruments in performance and installation settings, typically accompanied by live digital image. His work is often grounded in field research methods drawn from the social sciences (ethnography, interaction analysis) and related to theoretical and practical issues in Human Computer Interaction (HCI), design research, material culture, media archeology and critical theory. He leads Culture Lab's research on Digital Media.
Tristan's practice-based research draws from interests in complex musical instruments, machine agency, the history of music technology, improvisation, sociology of music, and actor-network theory.
My academic connection with computers and sound started as an undergraduate at Stanford. Each of my close friends from my freshman dorm has gone on to make a mark in computers and sound, whether it be inventing the Shazam algorithm, founding a key Hollywood audio editing firm (Audio Mechanics), patenting a sound spatialisation chip widely used in Soundblaster cards in the 80s and 90s, or leading one of the speech recognition teams behind Google Voice. Like them, I studied computer music under John Chowning and digital signal processing under Julius Smith. I also studied music theory and experimental forms of music composition. After Stanford, I worked on neural networks for speech recognition with Teuvo Kohonen in Helsinki, and at ATR in Japan. My current related interests include expectation-based models of sensory experience, including audition, and the aesthetic and engineering challenges of answering the question: What would it be for a robot to sing?
I'm a composer, improviser, researcher and programmer. My curiosity-driven work is mainly about two things: understanding the mechanisms of creativity, and developing new technologies for improvisation and composition. What is the artistic creative process like on the inside? Can we make computers behave in a similar way? How can we use new technology to create new ways to play and interact musically? Can mediated improvisation provide new qualities of musical interaction? I grew up in Stockholm, studied instrumental and electronic composition at the academies of Malmö and Gothenburg, and did a PhD in evolutionary computation for musical creativity at Chalmers University of Technology (2004). My music, ranging from piano solos over full orchestra to interactive software installations, has been performed on six continents, and been awarded several international prizes (e.g., Gaudeamus Prize 2001). In my research I develop new technologies for electronic improvisation and composition, and study computer models of artistic creativity. Trained as a classical pianist, I have toured extensively as an improviser on electronics and/or experimental keyboard instruments, primarily with my duo pantoMorf, but also in other constellations, e.g., together with Gino Robair, John Tilbury and the legendary AMM.
Davis is an improviser, instrument builder and sonic artist. His practice and theory based output involves the creation of technology-led environments for interaction. He has performed at many festivals and conferences in Europe and USA, including, NIME 2012, NIME 2007, Renew 2012, In-Time 2012, ICMC 2008, Fix 2007, SAN Expo 2007 & Sonorities 2007. He has exhibited work at such venues as Tate Britain London, NIME 2012, Aspex Gallery Portsmouth and OVADA Oxford. He currently is a Senior Lecturer at the University of Bournemouth and holds a PhD in Sonic Arts from SARC, Queen’s University Belfast
Simon Emmerson is Professor of Music, Technology and Innovation at De Montfort University, Leicester. Commissions include IMEB (Bourges), GRM (Paris) and Inventionen (Berlin) festivals; Darragh Morgan, Philip Mead, the Sond-Arte Ensemble (Lisbon). Recordings of his works are available from Sargasso. Writings include The Language of Electroacoustic Music (Macmillan, 1986), Music, Electronic Media and Culture (Ashgate, 2000), Living Electronic Music (Ashgate, 2007), and recently, editor and contributor with Leigh Landy, Expanding the Horizon of Electroacoustic Music Analysis (CUP 2016). He was founder Secretary of EMAS (The Electroacoustic Music Association of Great Britain) in 1979 and a Trustee of its successor organisation ‘Sound and Music’ 2008-2013. In 2009-2010 he was DAAD Edgar Varese Visiting Professor at the TU, Berlin. Keynote addresses: ACMC 2011 (Auckland), ICMC 2011 (Huddersfield), Music Science Technology 2012 (São Paulo), WOCMAT 2012 (Taiwan), Audiomostly 2014 (Aalborg), AHEM 2016 (London). Visiting Professor and Composer at the Western Australian Academy of Performing Arts (Perth) in November 2016.
Beatrice Fazi is Research Fellow in Digital Humanities & Computational Culture at the Sussex Humanities Lab (University of Sussex, United Kingdom). Her primary areas of expertise are the philosophy of computation, the philosophy of technology and the new emerging field of media philosophy. Beatrice’s current work investigates the limits and potentialities of formal reasoning in relation to computation, and aims to offer a re-conceptualisation of contingency within formal axiomatic systems vis-à-vis technoscientific notions of incompleteness and incomputability. This research is part of a monograph that she is currently writing on how indeterminacy shapes the ontological foundation of computational aesthetics.
Felix Gerloff is junior researcher at the Institute of Experimental Design and Media Cultures within the research project Machine Love? Creativity Cultures in Underground Electronic Music and Software Engineering and PhD candidate at the Humboldt-University Berlin. He graduated in 2013 as Magister Artium (M.A.) at the Humboldt-University’s Institut für Kulturwissenschaft (Institute for Cultural History & Theory). His PhD project focuses on the re-development of programming as a cultural technique and computational thinking. He strives to understand the ways in which media, epistemic practices, and the formation of culture constitute each other. His interests include sound studies with special regard to sonic modes of thinking and reasoning, games and ludic practices, and the history of grammatextuality and typography. Since 2011 he is organizing a public lecture series KlangDenken (sonic thinking) in collaboration with Sebastian Schwesinger and the Sound Studies Lab.
I enjoy making soundful systems that breathe and try, playfully, to adapt to their surroundings. Much of what I do involves making such system-compositions as a territory / provocation / instrument for improvising players (usually me, plus chums). I work at the University of Edinburgh teaching on a number of sound and theory based courses on the MSc Sound Design, as well as working as a freelance composer, sound designer and recording engineer. Check out http://owengreen.net for a selection of projects, sounds, videos and publications.
Tim Hitchcock is Professor of Digital History at the University of Sussex, and co-director of the Sussex Humanities Lab. A historian of eighteenth and nineteenth century London, Hitchcock has published widely on poverty, sexuality and crime. With Robert Shoemaker, he has also been responsible for half a dozen major web resources making searchable and re-usable some 35 billion words of historical text and several hundred thousand images.
I am interested in the possibilities technology provides for music. My work is about the relationship between computation and its interpretation. I build systems from hypothetical assumptions, extrapolate models beyond their limits and set in motion possible understandings in order to learn about my own perception. I am currently finishing a solo french horn piece that explores the possibility of recovering past sounds from field recordings, starting a project to synthesize from the alphabet of Abrahamic religions the sounds of a universal language, and continuing work with dynamical systems. I attended school in Connecticut (Yale) and New Hampshire (Dartmouth), and I lived in New York City for a few years while working at S.E.M. Ensemble. I now live in San Francisco, and recently finished three and a half months of touring with Dream Team Ensemble, Happy Valley Band, and Gravies and the Main Dish Sauce.
Anja Kanngieser is a political geographer and sound artist. She uses creative strategies, including sound and listening methods, to explore political economy, social movements and environments. She is primarily interested in the ways in which communities collaborate to create the living and working conditions they desire. She is currently a Research Fellow at the Australian Centre for Cultural Environmental Research. She authored the book Experimental Politics and the Making of Worlds (2013) and has published in a wide variety of outlets including South Atlantic Quarterly, WIREs Climate Change, Progress in Human Geography, Environment and Planning D, and Journal of Sonic Studies. Her research has been featured on the BBC World Service, and her sound work has been commissioned by ABC Radio National, Transmediale, Reina Sofia, and Live Art Development Agency. Her current projects use storytelling, field recording and data sonification to explore and document community responses to ecological violence and environmental change in the Pacific.
Chris Kiefer is a computer-musician and musical instrument designer, specialising in musician-computer interaction, physical computing, and machine learning. He performs with custom-made instruments including malleable foam interfaces, touch screen software, interactive sculptures and a modified self-resonating cello. Chris’ research often focuses on participatory design and development of interactive music systems in everyday settings, including digital instruments for children with disabilities, and development of the NETEM networked score system for musical ensembles. His work also concentrates on machine learning and signal processing for audio and interaction, with a particular emphasis on nonlinear and dynamical systems. He has developed and published games and instruments for mobile devices.
Parag K. MITAL (US) is an artist and interdisciplinary researcher obsessed with the nature of information, representation, and attention. Using film, eye-tracking, EEG, and fMRI recordings, he has worked on computational models of audiovisual perception from the perspective of both robots and humans, often revealing the disjunct between the two, through generative film experiences, augmented reality hallucinations, and expressive control of large audiovisual corpora. Through this process, he balances his scientific and arts practice, with both reflecting on each other: the science driving the theories, and the artwork re-defining the questions asked within the research. His work has been exhibited internationally including the Prix Ars Electronica, ACM Multimedia, Victoria & Albert Museum, London’s Science Museum, Oberhausen Short Film Festival, and the British Film Institute, and featured in FastCompany, BBC, NYTimes, CreativeApplications.Net, and CreateDigitalMotion.
Shintaro Miyazaki is a Berlin-born Swiss-Japanese media and design scholar and experimental media designer. He has been a Senior Researcher at the Critical Media Lab of the Institute of Experimental Design and Media Cultures, Academy of Art and Design part of the University of Applied Sciences and Arts Northwestern Switzerland in Basel since 2014 and since 2016 principle investigator there. Shintaro obtained a PhD in media theory at Humboldt-Universität in Berlin (2012). His current interests include cybernetics, design theory and research, non-visual modes of knowledge.
Sally-Jane Norman is Professor of Performance Technologies and Co-Director of Sussex Humanities Lab where she leads the ‘Digital Technologies, Digital Performance’ strand. She joined Sussex after serving as founding Director of Culture Lab at Newcastle University, Research Director at the Institut International de la Marionnette (Charleville-Mézières), and Artistic Co-Director of STEIM (co-organiser of the first Touch Festival with Michel Waisvisz and Joel Ryan). She is a dual citizen of Aotearoa/ New Zealand and France, trandisciplinary performance scholar (Doctorat d’état, Paris III) and sometime practitioner. From July, Sally Jane will become Director of Te Koki - New Zealand School of Music, at Victoria University in Wellington, Aotearoa.
Dan Stowell is a researcher in machine listening - which means using computation to understand sound signals. He co-leads the Machine Listening Lab at Queen Mary University of London, based in the Centre for Digital Music. Dan has worked on voice, music and environmental soundscapes, and is currently leading a five-year EPSRC fellowship project researching the automatic analysis of bird sounds. His first degree was from Cambridge University, and his PhD from Queen Mary University of London.
Nicholas holds a PhD from the Sonic Arts Research Centre at Queens University Belfast. His research explores notions of physicality and effort in the context of digital musical instrument performance. Specifically he is interested in movement quality, systems for movement description, and their utility within a design context.
Sharon Webb is a Digital Humanities Lecturer in the Sussex Humanities Lab and the School of History, Art History and Philosophy. She is a historian of Irish associational culture and nationalism (eighteenth and nineteenth century) but has also studied computer science at both undergraduate and postgraduate level. Her PhD in History, from Maynooth University (Ireland), can be described as a digital humanities project as it entailed software development as well as historical research, reflecting her background in history and computer science.